Showing posts with label windows live. Show all posts
Showing posts with label windows live. Show all posts

Friday, October 1, 2010

how to get live mesh to work on mac

Looks like windows live sync is getting EOL'd in 2011. So, I decided to try out windows live mesh (the heir apparent).

The first thing I see when I run windows live mesh on my mac is:

"Sorry, there is a problem with Windows Live Sync. Please quit Sync, make sure your computer is connected to the Internet, and then start Sync again."

And this happens every time I re-start windows live mesh. How does this stuff pass QA?

To fix this issue you need to delete the following directories:
~/Library/Application Support/WLSync
~/Library/Application Support/Live Id

... and then re-start windows live mesh (which for some reason is still called windows live sync on a mac)